get_vehicular_edge#
- eclypse.builders.infrastructure.patterns.vehicular_edge.get_vehicular_edge(vehicle_count, rsu_count, mec_count=1, cloud_count=1, infrastructure_id='vehicular_edge', symmetric=True, update_policies=None, node_assets=None, link_assets=None, include_default_assets=False, strict=False, resource_init='max', path_algorithm=None, seed=None)[source]#
Create a vehicular-edge topology with RSUs, MEC, and cloud tiers.
- Parameters:
vehicle_count (int) – Number of vehicle nodes.
rsu_count (int) – Number of roadside units.
mec_count (int) – Number of MEC hosts serving the roadside tier.
cloud_count (int) – Number of cloud nodes attached to MEC.
infrastructure_id (str) – Identifier assigned to the infrastructure.
symmetric (bool) – Whether generated links should be mirrored.
update_policies (UpdatePolicies) – Graph update policies executed during
evolve().node_assets (dict[str, Asset] | None) – Node asset definitions available to the infrastructure.
link_assets (dict[str, Asset] | None) – Edge asset definitions available to the infrastructure.
include_default_assets (bool) – Whether to include default ECLYPSE assets.
strict (bool) – Whether inconsistent asset values should raise.
resource_init (InitPolicy) – Initialisation policy used for graph assets.
path_algorithm (Callable[[nx.Graph, str, str], list[str]] | None) – Path computation function for infrastructure routing.
seed (int | None) – Seed forwarded to the infrastructure random generator.
- Returns:
The generated vehicular-edge infrastructure.
- Return type:
- Raises:
ValueError – If the topology misses roadside or MEC nodes.