get_random#
- eclypse.builders.infrastructure.generators.random.get_random(n, infrastructure_id='random', p=0.5, symmetric=False, update_policies=None, node_assets=None, link_assets=None, include_default_assets=False, strict=False, resource_init='min', path_algorithm=None, seed=None)[source]#
Create a random infrastructure with n nodes and a connection probability p.
The nodes are partitioned into groups according to the provided distribution.
- Parameters:
n (int) – The number of nodes in the infrastructure.
infrastructure_id (str) – The ID of the infrastructure.
p (float) – The probability of connecting two nodes. Defaults to 0.5.
symmetric (bool) – Whether the links are symmetric. Defaults to False.
update_policies (Callable | list[Callable] | None) – Graph update policies. Defaults to None.
node_assets (dict[str, Asset] | None) – The assets for the nodes. Defaults to None.
link_assets (dict[str, Asset] | None) – The assets for the links. Defaults to None.
include_default_assets (bool) – Whether to include the default assets. Defaults to False.
strict (bool) – If True, raises an error if the asset values are not consistent with their spaces. Defaults to False.
resource_init (InitPolicy) – The initialization policy for the resources. Defaults to “min”.
path_algorithm (Callable[[nx.Graph, str, str], list[str]] | None) – The algorithm to compute the paths between nodes. Defaults to None.
seed (int | None) – The seed for the random number generator. Defaults to None.
- Returns:
The random infrastructure.
- Return type: