impulse#
- eclypse.policies.noise.impulse(*, node_assets=None, edge_assets=None, probability=0.05, node_factor_range=(0.5, 1.5), edge_factor_range=None, minimum=0.0, node_ids=None, node_filter=None, edge_ids=None, edge_filter=None)[source]#
Apply rare multiplicative shocks to selected node and edge assets.
- Parameters:
node_assets (str | list[str] | None) – Node assets eligible for impulses.
edge_assets (str | list[str] | None) – Edge assets eligible for impulses.
probability (float) – Per-asset probability of an impulse at each epoch.
node_factor_range (tuple[float, float]) – Multiplicative factor range used for shocked node assets.
edge_factor_range (tuple[float, float] | None) – Multiplicative factor range used for shocked edge assets. Defaults to
node_factor_range.minimum (float) – Lower clamp applied after a shock.
node_ids (list[str] | None) – Optional explicit list of node ids to target.
node_filter (NodeFilter | None) – Optional predicate to filter target nodes.
edge_ids (list[tuple[str, str]] | None) – Optional explicit list of target edges.
edge_filter (EdgeFilter | None) – Optional predicate to filter target edges.
- Returns:
A graph update policy applying rare multiplicative shocks.
- Return type: