Source code for eclypse.policies.failure.revive_nodes
"""Random node revival policy."""
from __future__ import annotations
from typing import TYPE_CHECKING
from eclypse.policies._filters import (
ensure_numeric_value,
iter_selected_nodes,
)
from eclypse.policies._helpers import validate_probability
from eclypse.policies.failure._helpers import set_availability_with_probability
from eclypse.utils.constants import MIN_AVAILABILITY
if TYPE_CHECKING:
from eclypse.graph.asset_graph import AssetGraph
from eclypse.policies._filters import NodeFilter
from eclypse.utils.types import UpdatePolicy
[docs]
def revive_nodes(
probability: float,
*,
availability: float = 0.99,
availability_key: str = "availability",
unavailable_at_or_below: float = MIN_AVAILABILITY,
node_ids: list[str] | None = None,
node_filter: NodeFilter | None = None,
) -> UpdatePolicy:
"""Randomly restore selected unavailable nodes.
Args:
probability (float): Probability of reviving each selected unavailable node.
availability (float): Availability value assigned to revived nodes.
availability_key (str): Node asset storing availability.
unavailable_at_or_below (float): Threshold below which a node is considered
unavailable.
node_ids (list[str] | None): Optional explicit list of node ids to target.
node_filter (NodeFilter | None): Optional predicate to filter target nodes.
Returns:
UpdatePolicy: A graph update policy implementing node revival.
"""
validate_probability("probability", probability)
def policy(graph: AssetGraph):
for _, data in iter_selected_nodes(
graph,
node_ids=node_ids,
node_filter=node_filter,
):
current = ensure_numeric_value(availability_key, data[availability_key])
if current <= unavailable_at_or_below:
set_availability_with_probability(
data,
probability=probability,
availability_key=availability_key,
target_availability=availability,
random=graph.rnd,
)
graph.logger.trace("Applied revive_nodes policy.")
return policy